

Their turn continues, rolling the remaining dice, as long as they have thrown and set aside a scoring.

Play: Each player takes it in turn at rolling the dice and must set aside at least one scoring die (1s, 5s, triples, 3 pairs, or a run of 6. Play continues until it is your turn again. It is left to you to decide which alternative rules, if any, you wish to play.

Then the next player rolls the six dice until they Pass or Farkle. You can continue rolling the dice until you either Pass or Farkle. You cannot earn points by combining dice from different rolls. Only a one, a five, a three of a kind, three pairs, or a six-die straight earn points. Scoring is based only on the dice in each roll. Each player takes a turn rolling six dice. The remaining dice may earn you additional points, but if you Farkle, you lose everything you earned during the round. If you rolled at least one scoring die, you can bank your points and pass the dice to the next player, or risk the points you just earned during this round by putting some or all of the winning die (dice) aside and rolling the remaining dice. If none of your dice earned points, that's a Farkle! Since you earned no points, you pass the dice to the next player. Points are earned every time you roll a 1 or 5, three of a kind, three pairs, a six-dice straight (1,2,3,4,5,6), or two triplets. When it's your turn, you roll all six dice at the same time. Each player takes turns rolling the dice.
